Wondrous Item, legendary (requires attunement)

A sphere of living fluid Arandum able to communicate telepathically with those around it. 

Once attuned Argent knows all languages the user knows and is able to perceive the world through the users senses. While idle Argent will adhere to the skin of the wielder. When active it will move to coat a weapon armor or protect the wielders Vitals if no armor is worn. 

Argent has 10 charges and Regains 1d6+1 charges at Dawn.
Once per day you can regain charges by expending a spell slot. Charges recovered this way equal spell level +1. and Argent must be idle for 1 minute per spell level to convert the spell cast into it into charges. 

Using a bonus action Argent can be activated and is able to coat a weapon magical or mundane and apply bonuses to it for 5 minutes or until Argent is called back with a bonus action.

  • Add +1 to hit and damage per 1 charge spent up to 3 per activation. (Stacks with the weapon but cannot exceed +3)
  • Extra Attack on each attack action. 5 Charges
  • Imbue weapon with element appropriate to the type of dragon blood used in the Arandum 
    • +1d6 per 2 charges spent up to 6 charges 

As a reaction if Argent is idle or a bonus action if it is active on a weapon, Argent moves to cover the users vitals giving +3 to ac if unarmored or changes armor to a +3 bonus.  3 Charges (can not be used in juncture with any weapon bonuses.)

Notes: Buff, Jewelry, Handwear, Sentient

Item Tags: Buff Jewelry Handwear Sentient

Makide

Comments

Posts Quoted:
Reply
Clear All Quotes