Armor (plate), legendary (requires attunement by a Paladin or Cleric of Good alignment.)

You gain an additional 1d8 to Divine Smite damage, 2d8 against fiends and undead.  

The armor glows with a soft radiance out to 30 feet, undead and fiends in this area must make a DC13 Wisdom save or be turned.  The radiance can be deactivated/activated using a bonus action.

  The wearer may also cast Guiding Bolt at 2nd level once per short rest and Spirit Guardians at 3rd level once per long rest.

You have resistance to radiant damage while you wear this armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Radiant, Paladin or Cleric of Good alignment., Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Greymane_Ironwolf

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