Interplanar Transportation
The amulet itself is a rarer variant of the Amulet of The Planes magic item and thus has the same ability to use plane shift spell with the same criteria.
Planar Teleportation
While wearing this amulet, you can use an action to name a location that you are familiar with on your current plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the teleport spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1–60, you travel to a random location on your current plane within 10 km of the location you named. On a 61–100, you travel to a randomly determined location on your plane.
Charges
The amulet has 10 charges. After a long or short rest the amulet regains 1d8+2 charges for a maximum of 10. If you expend the last charge without resting, roll a d20. On a 1-5, the amulet fractures and each subsequent use has a DC of the base and an additional 2 per fracture. If the DC becomes so high that the amulet is unable to be used, the amulet gets 10 final charges and immediately disintegrates in a bright flash of divine light upon the final of those 10 uses.
Notes: Teleportation, Exploration, Jewelry
Previous Versions
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8/19/2024 11:06:05 PM
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Coming Soon
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