Alboreian Guillotine Gun are magic weapons that combine an axe with a blunderbuss. It fires blast balls of fire and the wielders spells. Alboreian Guillotine Gun can be used as an arcane focus.
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Overcharge. Whoever uses the Alboreian Guillotine Gun can over charge it. Roll a d6, on a 1 the cannon explodes and is destroyed. All creatures in a 15-foot-radius must make a DC 13 Dexterity saving throw, taking 4d6 force damage on a failed save, or half as much damage on a successful one. The person who overcharged has disadvantage. If they didn't roll a one the next attack from the cannon has double the damage.
You can use one of this weapons charges to cast the spell fireball. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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