Unlimited bag of holding, but each time you pull from it, roll percentile.
90% or higher: Epic item of DM’s choice
10% or lower: Cursed item of DM’s choice
11% to 89%: Random item from any universe of DM’s choice
Items including, but not limited to: Hard Rock Cafe toothpick flag, Sonic scredriver, old cookbook, netherite sword, flying broom that once belonged to the Wicked Witch of the West, a deck of many things…Go nuts! It could be a piece of armor, weapon, random useless object, or powerful object that is only useful in specific circumstances. Whatever the DM wants you to have in that moment, that’s what you get. (Sucking up to the DM could help, but results of this strategy are not guaranteed)
Notes: Once something is put in the bag, it is unlikely, but not impossible, to be pulled out again. Charge can be as small as a grain of sand., Creation, Utility, Container
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