Weapon (greatsword), legendary

An experiment gone right. The Antithesis is a weapon that has the unique ability to morph into any basic weapon that the user desires. It has a handle made of bone from an unknown creature that can grow or shrink depending on the weapon needed. What forms the rest of the weapon is a blood red liquid that quickly takes shape and instantly solidifies. The Antithesis will imprint on one warrior and only activate at their will. It will remain loyal to them till their death whereupon it will imprint on another.

If The Antithesis is shaped into a weapon that requires ammunition, the user will need the proper ammunition and will have to load the weapon before firing.

The user may add their proficiency bonus as long as the user has proficiency with the weapon that The Antithesis is currently in the form of.

Transfigure: Use a Bonus Action to transfigure The Antithesis to any of the weapons below. It will remain in this state till you transfigure it again or you deactivate it.

Simple Melee Weapons

Club   1d4 bludgeoning 2 lb. Light
Dagger   1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub   1d8 bludgeoning 10 lb. Two-handed
Handaxe   1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin   1d6 piercing 2 lb. Thrown (range 30/120)
Light hammer   1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace   1d6 bludgeoning 4 lb. -
Quarterstaff   1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle   1d4 slashing 2 lb. Light
Spear   1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)

 

Simple Ranged Weapons

Crossbow, light   1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart   1d4 piercing 1/4 lb. Finesse, thrown (range 20/60)
Shortbow   1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling   1d4 bludgeoning - Ammunition (range 30/120)

 

Martial Melee Weapons

Battleaxe   1d8 slashing 4 lb. Versatile (1d10)
Flail   1d8 bludgeoning 2 lb. -
Glaive   1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe   1d12 slashing 7 lb. Heavy, two-handed
Greatsword   2d6 slashing 6 lb. Heavy, two-handed
Halberd   1d10 slashing 6 lb. Heavy, reach, two-handed
Lance   1d12 piercing 6 lb. Reach, special
Longsword   1d8 slashing 3 lb. Versatile (1d10)
Maul   2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar   1d8 piercing 4 lb. -
Pike   1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier   1d8 piercing 2 lb. Finesse
Scimitar   1d6 slashing 3 lb. Finesse, light
Shortsword   1d6 piercing 2 lb. Finesse, light
Trident   1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War pick   1d8 piercing 2 lb. -
Warhammer   1d8 bludgeoning 2 lb. Versatile (1d10)
Whip   1d4 slashing 3 lb. Finesse, reach

 

Martial Ranged Weapons

Blowgun   1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, hand   1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, heavy   1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow   1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net   - 3 lb. Special, thrown (range 5/15)

 

Deactivate: Use a Bonus Action to turn The Antithesis into a simple handle. The user does not need to be touching The Antithesis in order to deactivate it. While in this form, it does not resemble any sort of weapon. Many will not see recognize it as a weapon unless they pass an Arcana roll of 20.

IGNORE ALL OTHER INFO BELOW THIS

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

ElGuapo8

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