Weapon (greataxe), legendary

The axe of Karlach, scourge of Avernus. Many demons and devils have fallen to the swing of this infernal greataxe, and to the berserker wielding it. This weapon burns with infernal flame, charged by the engine within the owner's chest. 

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This weapon ignores magical slashing resistance. 

This weapon does an additional 2d6 fire damage when landing a melee weapon attack. 

Twice per day, this weapon allows the use of Gore, a Karlach specific skill that gives the same effect as a critical hit. The charges on this skill are reset at dawn, every day.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Fire, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

Reli76

Comments

Posts Quoted:
Reply
Clear All Quotes