Weapon (longsword), very rare

A holy symbol is a representation of a Bahamut. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand and wear it visibly.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black venom/poison to coat the blade. The venom/poison remains for 2 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d8 poison damage and become poisoned for 2 minute. The dagger can't be used this way again until the next dawn

When you hit an evil dragon with this weapon, the dragon takes an extra 3d8 points of slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles, wyverns, serpents. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Additional, Damage: Poison, Poisoned, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Malicetech

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