This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.
Reaction: Stand behind me: When an enemy makes a Melee strike against you, you gain +1 to your AC for every small or larger Ally standing within 5ft of you. If an Ally standing within 5ft of you, swap places with the targeted Ally, the attack and any other Melee attacks directed towards this Ally will be redirected towards you, as long as they stay within 5ft of you.
Justified Force: Whenever an Ally of yours gets Reduced to 0 Hit Points, your Melee strikes deal an aditional 1d6 + STR Modifier damage. This effect can Stack multiple times, each adding another 1d6, but only once for each individual Ally. This effect persists after combat (this means this effect can theoretically be kept for an entire day or longer), but any form of Rest or being effected by exhaustion will reset this effect.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Immunity: Critical Hits, Combat, Warding
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