The Arcane Edge is a sleek and elegant rapier, its blade forged from a rare, shimmering metal that seems to hum with latent magical energy. The blade is etched with intricate arcane runes that glow faintly, changing color based on the wielder's current spellcasting focus. The hilt is wrapped in fine, dark leather, with a guard shaped like intertwining arcane symbols.
Special Abilities:
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Arcane Resonance: When attuned, the Arcane Edge resonates with the wielder's magical energy, enhancing spellcasting abilities. The wielder can use their Intelligence modifier instead of Dexterity for attack and damage rolls with this weapon.
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Spell Storing: The Arcane Edge can store one spell of up to 3rd level, which can be cast as a bonus action while wielding the weapon. Once used, the spell slot is expended, and the spell must be re-stored during a long rest.
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Radiant Strike: The Arcane Edge deals an additional 1d6 radiant damage on a hit.
Attunement:
To attune to the Arcane Edge, a wizard must spend a short rest focusing their arcane energy into the weapon. The blade responds to the wielder's spellcasting, aligning itself with their magical prowess. Only a wizard can attune to this weapon, and its power is at its peak in the hands of a skilled Bladesinger.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Weapon Property: Light, by a wizard, Damage, Combat, Finesse, Vex
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