This axe is made out of mostly metal, with a leather grip. On the handle, are the words inscribed 'Blood for the blood god' on both sides, one side being in common, the other being in abyssal. On the top of the handle of the axe seems to be a skeleton skull of some kind, however it appears to be different form your usual skeleton skull. On the head on the axe, the metal is a ornately decorated, with one red gem in the middle of the head.
This Axe has special property's, where you only need a 17 or higher on the dice in order to land a critical hit. The damage dice is 3d12, and on a critical hit, choose two of three effects to happen as a bonus action on your turn. One: The critical hit instead of doing double damage, does triple on the dice. Two, all creatures that have line of sight of you within 30 ft of you must make a wisdom saving throw, DC 19, or become frightened of you on their one minute and have to spend their next turn using their all of their movement, as well as their action to get at least 100 ft away from you. Three: Let out a mighty battle cry, and force all creatures that can hear you within 60 ft of you to make a wisdom saving throw, DC 20, or take 2d6 psychic damage and become deafened for one minute. These uses have a total of 6 charges, after that you may no longer use your bonus action to preform the following two extra actions. You regain 1d4 +3 charges after a long rest.
This Axe is cursed, as only those who have either been touched by the madness of, or are being watched by Tharasdun can pick up and wield the axe. As soon as you pick up the axe, you become extremely possessive of the axe, not wanting to let it go for any reason. Everyday make a wisdom save, DC 8, or else the madness and blood lust within the axe will consume you, and you will go to a blood thirsty rage, attacking everyone you see until either you drop dead, fall unconscious, or a greater restoration or wish spell restores you. Every day you have the Axe, the DC becomes 1 higher.
You have a +2 bonus to attack and damage rolls made with this magic weapon, and this weapon does an extra 2d12 damage.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Slashing, Damage, Combat, Heavy, Two-Handed, Cleave
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