Armor (plate), rare (requires attunement)
While wearing the armor, a creature can Teleport up to 30 feet as a bonus Action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the last 10 minutes. Item has 3 charges and regains 1d3 charges at dusk. On the last charge, there's a 50% chance of teleporting somewhere completely random.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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