A symbol of balanced scales engraved into a Paladin’s armor. The symbol must be inlayed with 500 gp worth of molten gold, and tempered with holy water. Once per day as an action, the attuned character can charge the symbol with radiant energy. When touching a person or creature with the symbol active, the person or creature must make a Charisma saving throw against the characters spell save DC. On a failed save the scales will tip based on the good or evil actions of the person or creatures past, with their past deeds flashing before their eyes. On a successful save the person or creature cannot be influenced by this affect again, and the scales do not react.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Paladin , Str. 15 Required, Stealth Disadvantage
Previous Versions
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