Weapon (laser pistol), legendary (requires attunement by a Artificer)

Arcane Stabilizer: While attuned to Gond's Arcane Conduit, you gain advantage on saving throws against being stunned or paralyzed.

Spell Infusion: As an action, you can infuse a spell of 3rd level or lower into a bullet. When you hit a creature with an infused bullet, the spell is cast with that creature as the target, using your spellcasting ability. The bullet must be fired within 1 hour, or the spell is lost.

Attunement: While attuned to this weapon, your Intelligence score increases by 2, to a maximum of 22.

Dimensional Anchor: (1/day) When you hit a creature with an attack from this weapon, you can cast banishment with them as the target.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Resistance: Psychic, Bonus: Choose an Ability Score to increase by 2, Artificer, Damage, Buff, Utility, Combat, Sentient, Range, Ammunition (Firearms), Reload, Vex

Item Tags: Damage Buff Utility Combat Sentient

Evinoshea

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