An ivory horn enlaced with steel, silver and bronze, and decorated with various Paladin Oath-like engravings and texts. The horn feels comfortable in the hands of the user and has a leather strip that can be carried easily on the hip or wrist. Its mouthpiece is a soft steel that is tasteless and fitting to blow on.
As an action the creature can blow on the horn and create a magnificent blow that is audible in at least 300 ft. and up to 1000 ft. Each Horn has its own unique sound and can range from high to deep.
Alternatively, once per dawn, you can use your action to blow on this horn and have it cast either Find Steed or Find Greater Steed like normal. When used in combat your steed acts like normal and rolls for initiative immediately. You cannot use this part of the horn's feature if your steed has died in the last 10 minutes. The sound produced by this feature echoes more, but is indistinguishable from a normal horn by anyone but a Paladin who can cast Find Steed or Find Greater Steed. It can identify the sound of this feature by making a DC 15 Charisma check. The Paladin gets advantage if it saw it used before or if it was a previous owner of the horn.
If the user is not attuned, not a Paladin, or cannot cast Find Steed or Find Greater Steed as appropriate, either way the horn will only make a dull air-blowing sound that is only audible in 5 ft.
Notes: Paladin who can cast Find Steed or Find Greater Steed, Summoning, Utility, Instrument
Comments