You have a +3 bonus to attack and damage rolls made with this magic weapon.
The handle appears to be wrapped in the scales of a great sea serpent.
Does an additional 1d6 of cold damage on hit and an additional 1d6 damage to all creatures not undead or constructs and when you reduce a creature to 0 HP you gain 10 temporary HP.
While you wield this axe, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
You can also breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Also, while in possession of this axe, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Cold, Damage: Force, Immunity: Paralyzed, Immunity: Restrained, Advantage: Saving Throws, Barbarian, Damage, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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