Weapon (dagger), very rare (requires attunement)

This dagger is crafted from the twisted hide of a barbed devil. The sickly green barb has a small cloth wrapped around the part that was torn from the hide of the devil, and black veins pulse with dark twisted magic. 

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Connection Sever- Once per day, you can call upon the energy of the Nine Hells to use to your advantage. When you use this ability, a Fiend who is targeted by this ability must make a DC 18 CON save or have their connection to the Nine Hells severed for one minute. If a Fiend dies while under this effect they do not respawn in the Nine Hells, and are dead. Alternatively, if a Fiend makes the save, the magic still corrupts their very essence.  On a successful save, the Fiend takes 7d6 necrotic damage as the volatile magic washes out of their system.  

Infernal Torment- The dagger deals an extra 3d6 necrotic damage against Fiends on a successful hit.

Devilish Slash- On a hit, the dagger deals an extra 1d10 piercing damage. 

 

 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

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3/24/2024 11:46:34 PM
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9/1/2024 10:23:43 AM
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Item Tags: Damage Combat

jaredfairburn

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