Weapon (whip), artifact (requires attunement by a Attunement requires 1d4 peircing damage and 1d4 fire damage to be taken.)

This chain can be used in three distinct ways:

Starts with 25 charges (Chain links)

Gauntlet form, Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d6) Bludgeoning damage + (1d4) Fire damage.

Chain restrictions, once the remaining charges falls below 10 the only form usable is the Gauntlet form as the reach of the chain is not long enough to preform the other form's feats.

Whip form, Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: (2d6 + 2) Slashing damage + (1d4 + 1) Fire damage.

Multi attack, (Recharge: 4 - 5), Preforms two Whip form attacks to every creature in a 10 ft radius.

Sniping form, Ranged Weapon Attack: +3 to hit, range 60 ft., one target. Hit: (1d8 + 3) Piercing damage + (1d4 + 2) Fire Damage. Expends one chain link (One charge).

Blood Scarifice, By using your own blood you can increase the amount of dice used to attack by one for each damage type. Use (1d6) to work out the health needed, (Ignores immunities and resistances). This also expends one charge. (E.g. Whip form now does (3d6 + 2) slashing damage and (2d4 + 1) Fire Damage)

 

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Attunement requires 1d4 peircing damage and 1d4 fire damage to be taken., Finesse, Reach, Slow

That_dolphin29608

Comments

Posts Quoted:
Reply
Clear All Quotes