Armor (plate), artifact (requires attunement by a Requires the ability to attune to at least 5 magic items simultaneously and an INT greater than or equal to 18. The new owner will have to succeed five saves at 18 on STR, CON, INT, WIS and CHA respectively. If you fail even one roll, you will be trapped in the armor until your next long rest. You also take 6d8 psychic damage each turn for five turns. Once free, you will gain the "lobotomized" status (your intelligence value is permanently reduced by 5 points). The armor will attempt to prevent anyone from attuning except its creator. You must be able to speak the primordial language of fire. You must have at least one 9th level spell slot. If you are an artificer you have advantage on attunement checks. )

CA 34 heavy armor

Reactive steel

Corsaletto made with an innovative alloy called "Reactive Steel", composed of abyssal iron, Sussur coal and adamantium. Each piece is forged by exploiting the heat and pressure of a primordial fire, and finally subjected to harmonious and differentiated tempers. As well as a massive arcane infusion. When worn, the armor vibrates and throbs annoyingly. It is slightly warm to the touch. The internal joints are further connected together by titanium metal beams, enchanted to resemble muscle fibers.

The breastplate is black with dark blue veins. The gold and silver inlays on the pectoral represent a tower city above a sky dotted with magical runes, a sun and a moon. On the backrest there is a poem in an abyssal language with an obscure meaning engraved in gold filigree. 

Helmet of Erakos 

Sentient helmet with the following stats:

INT 20, WIS 14, CHA 16.

Neutral chaotic alignment. 

Can focus on a spell for you, grants true seeing and darkvision for 130 feet in magical darkness.

You can't be blinded.

You have advantage on saving throws against psychic damage and enchantment and illusion spells.

The helmet contains a phylactery with a spirit perpetually in contact with the elemental plane of fire. 

Erakos's left gauntlet

Elemental Fury: Add your full spellcasting ability modifier to attack and damage rolls for spells with fire damage. 

You ignore fire damage resistance and treat fire immunity as resistance.

Fiery Arcane Recovery: Whenever you kill an opponent with a fire spell, you regain the used spell slot.

Erakos' right prosthetic arm

Arm Wrestling: You have advantage on strength checks, increase your strength stat by two points. You cannot be unarmed.

Arcane Frenzy: When hasted you deal an extra 1d4 force weapon damage and gain an extra action. 

Breastplate of Erakos 

Survivor's Resilience: You are immune to fire damage and all nonmagical damage. You are resistant to magical and elemental damage except frost damage. You can use "Magic Shield" as a reaction once per long rest. 

Leggings of Erakos 

Obtain "Long Strider", increases jumping ability by three meters. You cannot be hindered or held back, you cannot slip on greasy or icy surfaces.

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Requires the ability to attune to at least 5 magic items simultaneously and an INT greater than or equal to 18. The new owner will have to succeed five saves at 18 on STR, CON, INT, WIS and CHA respectively. If you fail even one roll, you will be trapped in the armor until your next long rest. You also take 6d8 psychic damage each turn for five turns. Once free, you will gain the "lobotomized" status (your intelligence value is permanently reduced by 5 points). The armor will attempt to prevent anyone from attuning except its creator. You must be able to speak the primordial language of fire. You must have at least one 9th level spell slot. If you are an artificer you have advantage on attunement checks. , Str. 15 Required, Stealth Disadvantage

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