Weapon (longsword), rare (requires attunement by a Abecedy 1810, Requires Attunement - True, Attunement Description - by a warlock and high elf.)

Ranged attack rolls are given advantage. On Critical Hit, maximize and double your damage roll.

Melee attacks are rolled with disadvantage. On Critical Fail, attunement is lost until short rest.

As long as Abecedary 1810 has charges, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Weapon Property: Versatile, Deafened, This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Topple If you hit a medium or smaller creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. , Abecedy 1810, Requires Attunement - True, Attunement Description - by a warlock and high elf., Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Uritumal_Bluehold

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