Made from polished ceramic painted in shades of gold, blue, and white, this armor is a breathtaking representation of the skies during a sunrise. Patterns that mimic the graceful flow of clouds are etched across the surface, giving it an ever-shifting appearance.
You have a +2 bonus to AC while wearing this armor.
The armor can store up to 5 charges. Whenever an attack misses you, it gains 1 charge, up to its maximum, but no more than once per turn.
Skyward Guard. Holding even a single charge provides a +1 bonus to AC. This bonus rises to +2 at 3 charges and peaks at +3 when fully charged with 5.
Wind's Rebuke. At 3 charges or more, when a melee attack misses you, you can, as a reaction, unleash a gust to push the attacker 10 feet away, consuming 2 charges.
Cloudform Shift. At 5 charges, the armor's defense peaks. The next melee attack made against you simply passes through, as if you were momentarily made of mist. This consumes all charges.
At the end of combat, any remaining charges in the armor dissipate. For each charge lost this way, you gain 3 temporary hit points. These fade should you remove or unattune from the armor.
Delicate Nature. Despite its magical strength, the armor remains vulnerable due to its ceramic origin. If critically hit by a bludgeoning attack, roll a d6. On a 1, the armor shatters into countless shards, becoming useless.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Combat, Warding, Stealth Disadvantage
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