Armor (shield), legendary (requires attunement by a Can only be worn and attuned by a Dwarf, Gnome, or Halfling. When worn by a member of those races, shield is automatically attuned)

A simple wooden shield with engravings of a dwarven warrior and gnomish wizard protecting a halfling. a circle of fey creatures are engraved around the edges of the shield facing any would be attackers.  

Reflection on successful hits: When the wielder is hit by a melee attack, the shield reflects 2D4 of the damage back to the attacker as force damage. When the wielder is hit by a spell or cantrip that deals damage, the shield reflects 2d4 of the damage back to the caster as psychic damage.

Reflection on misses: If an attacker misses the wielder with a melee attack, they must succeed on a DC 15 constitution saving throw or become stunned until the end of their next turn. If an attacker misses the wielder with a melee attack, they must succeed on a DC 15 wisdom saving throw or become frightened until the end of their next turn.

this Shield adds resistance to slashing, bludgeoning, and piercing, as well as resistance to spell-based attacks.  Additionally, the fey spirits on the shield can transform to serve as Spirit Guardians 1-4 times per day, resetting on a long rest.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Damage: Force, Damage: Psychic, Resistance: Bludgeoning, Resistance: Slashing, Resistance: Piercing, Resistance: Damage from Spells, Bonus: Armor Class, Stunned, Frightened, Can only be worn and attuned by a Dwarf, Gnome, or Halfling. When worn by a member of those races, shield is automatically attuned

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