Wondrous Item, uncommon
  1. The Barrelpack is an enormous, weathered oak barrel reinforced with iron bands, modified to be carried like a backpack. Standing nearly as tall as a dwarf and twice as wide, this bulky container is designed to store and dispense vast quantities of ale, mead, or any other brew the bearer might favor. The Barrelpack is fitted with thick, padded leather straps to support its considerable weight, and a brass spigot on the lower side allows for easy pouring. Despite its cumbersome size, the Barrelpack is a prized possession for those who take their drinking on the go, often serving as both a symbol of revelry and a makeshift shield in a pinch.
    Beverages & Effects
    1. Beer
      • Cost: 20 gp per liter
      • Brewing Time: 12 hours
      • Effect: Grants temporary hit points equal to the drinker's Constitution modifier (minimum of 1) for 1 hour. A creature can only benefit from this effect twice per short rest. (+2 additional temporary hit points per additional 20 gp spent per liter)
    1. Mead
      • Cost: 30 gp per liter
      • Brewing Time: 12 hours
      • Effect: Gives the drinker advantage on Charisma (Persuasion) checks for 1 hour. (+1 hour per additional 30 gp spent per liter)
    1. Wine
      • Cost: 40 gp per liter
      • Brewing Time: 24 hours
      • Effect: The drinker gains advantage on wisdom saving throws for 1 hour. A creature can only benefit from this effect once per long rest. (+1 hour per additional 40 gp spent per liter)
    1. Cider
      • Cost: 50 gp per liter
      • Brewing Time: 24 hours
      • Effect: Functions as a Potion of Healing (2d4+2 hit points). A creature can only benefit from this five times per long rest. (+1D4 per additional 50 gp spent)
    1. Hard Liquor
      • Cost: 60 gp per liter
      • Brewing Time: 48 hours
      • Effect: Grants the drinker immunity to the frightened condition for 1 hour, causes all damage against the creature to be saved and taken by the creature after the effect ends. A creature can only benefit from this effect once per long rest. (+1d4 to attacks with melee weapons per additional 60 gp spent per liter)
    1. Bourbon
      • Cost: 100 gp per liter
      • Brewing Time: 72 hours
      • Effect: The drinker gains resistance to one damage type (chosen by the brewer during the brewing process) for 1 hour. A creature can only benefit from this effect once per long rest. (+1 resistance against an additional damage type per additional 100 gp spent per liter, to a maximum of 3 damage resistances)
    2. Jägermeister
      • Cost: 35 gp per liter
      • Brewing Time: 24 hours
      • Effect: The drink prevents effects of exhaustion from cold, and grants resistance to cold damage for 1 hour. A creature can only benefit from this effect once per long rest. (+1 hour per additional 35 gold spent per liter)
    3. Hard Cider 
      • Cost: 25 gp per liter
      • Brewing Time: 12 hours
      • Effect: When consumed the drinker gains 15 ft of movement speed, and gain advantage in dextarity saving throws for 1 hour. A creature can only benefit from this effect twice per short rest. (+5 ft of movement speed per additional 25 gp spent per liter, to a maximum of twice the creatures movement speed)

    Brewing Process

    • Brewer’s Tools Required: The Barrelpack's magical nature simplifies the brewing process, but proficiency with brewer’s tools is required to brew any beverage.
    • Maximum Capacity: The Barrelpack can brew and store up to 240 liters at a time. Multiple types of beverages can be brewed simultaneously, but the total volume must not exceed the maximum capacity.

    Limitations & Usage

    • Bulkiness: The Barrelpack is extremely heavy, weighing 120 lbs when empty and an additional 2 lbs per liter of liquid stored. A character wearing the Barrelpack suffers disadvantage on Dexterity (Stealth) checks and has their movement speed reduced by 10 feet.
    • Time & Rest: Brewing cannot be completed while traveling or in combat. The brewer must spend the required time focused on the process, which counts as light activity during a short rest.
    • Gold Cost: The required gold must be expended at the beginning of the brewing process to acquire the necessary ingredients. Gold is not returned if process is interupted.
    • Steady build: The barrelpack covers large parts of a creature carrying it, this means that because of the size and strength of the item it functions as a larger shield adding +2 AC

Notes: Bonus: Armor Class, Disadvantage: Stealth, Speed Reduction: Remove, Buff, Container, Consumable, enchantment

Previous Versions

Name Date Modified Views Adds Version Actions
9/4/2024 7:48:50 AM
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9/4/2024 1:20:33 PM
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Item Tags: Buff Container Consumable enchantment

GurkinMadman

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