Weapon (lance), legendary

This exquisite lance is adorned with a polished amethyst, imbued with potent magical energy from the Amethyst Isle. Its arcane infusion delivers extra force damage with each hit, and its mystical design magnifies the force of a charging attack. The lance also provides a protective barrier in dire situations, embodying the combined might and defense of the Isle’s ancient magic.

Amethyst Infusion: When you hit a creature with this lance, the target takes an additional 3d6 force damage as the lance pulses with arcane energy from the Amethyst Isle.

Mystic Momentum: While mounted and charging, the first attack you make with this lance deals an additional 4d6 damage if you move at least 20 feet straight toward your target before the attack

Arcane Ward: As a reaction when you are hit by an attack while wielding this lance, you can expend a charge to create a magical barrier around yourself. This barrier grants you temporary hit points equal to 2d10 + your proficiency bonus and reduces the damage of the triggering attack by the same amount. This feature can be used once per long rest.

Scourge Purification: Once per long rest, as an action, you may cast Scourge Purification as a 6th level spell or lower.

 

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Combat

GeralTheLag

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