Wondrous Item, rare (requires attunement by a Artificer. Once attuned, only you can use the weapon due to its complex design that requires the unique skills of an Artificer.)

Name: Artificer's Battle Rifle

Type: Weapon (Ranged), Wondrous Item, Rare (Requires Attunement)

Description:

The Artificer's Battle Rifle is a rare, two-handed ranged weapon that utilizes advanced technology and magic to fire 15-20mm steel balls with devastating power. This weapon holds one shot per reload. The rifle uses an inner magnetic field to reload, frontloading the steel balls from the barrel into its chamber. The advanced mechanisms allow the user to aim and fire with seamless efficiency. Each shot is powered by the lightning stored within the case at the bottom of the weapon. As the Artificer’s level and knowledge increase, they can tinker with the rifle to enhance its power. This weapon can only be attuned to and used by an Artificer, drawing on their unique expertise to operate its complex mechanisms. 

Properties:

  • Ammunition (15-20mm Steel Balls): This weapon requires 15-20mm steel balls, typically sourced from standard size ball bearings as ammunition.
  • Reload: The rifle can hold up to 1 shot at a time. After each shot you expend one ammunition.
  • Range: 80/240 feet.
  • Magical Ammunition: The steel balls can be imbued with magic to deal additional damage or different types of damage (determined by DM).
  • Lightning Charge (Spell Slot): By expending a spell slot, the rifle's damage changes to lightning on a single target for one shot. It does not expend any ammunition. The damage increases per spell level.
  • Two-Handed: This weapon requires two hands when you attack with it.

Weapon Appearance:

The Artificer's Battle Rifle is an elegant fusion of artifice and magic. It gleams with a golden sheen, and its core is encased in glass, allowing a mesmerizing view of the lightning that powers its shots. The rifle's design resembles a piece of advanced craftsmanship, with intricate engravings and a sophisticated aesthetic.

Rules and Mechanics:

  • Ammunition and Reloading:
    • Reload Action: The rifle uses high-powered magnetization to reload swiftly, holding one shot at a time. Each time this weapon is fired it requires an action. Reloading is quick and does not require an action or bonus action, allowing the user to aim and fire with ease.
    • Magical Ammunition: Ammunition can be imbued with magical properties, providing additional effects or damage types (determined by the DM).
  • Attack and Damage Rolls:
    • Range: When attacking a target beyond 80 feet, you have disadvantage on the attack roll. You can't attack a target beyond 240 feet.
    • Damage: On a hit, the rifle deals piercing damage. This weapon uses your Dexterity modifier. The damage increases as the Artificer levels up:
      • Level 1: 1d8 piercing damage
      • Level 5: 2d8 piercing damage
      • Level 8: 2d10 piercing damage
      • Level 12: 3d8 piercing damage
      • Level 16: 3d10 piercing damage
      • Level 20: 4d8 piercing damage
    • Lightning Charge:

      • By expending a spell slot, the rifle’s damage for one shot changes to lightning damage on a single target. When using this weapon's lightning attack it does not expend any ammunition and uses your Intelligence modifier. The damage is as follows:
        • 1st-level spell slot: 3d8 lightning damage
        • 2nd-level spell slot: 3d12 lightning damage
        • 3rd-level spell slot: 5d10 lightning damage
        • 4th-level spell slot: 6d12 lightning damage
        • 5th-level spell slot: 8d12 lightning damage

Attributes:

Artificer's Battle Rifle

  • Weapon (Ranged), Wondrous Item, Rare (Requires Attunement)
  • Damage:1d8 piercing (at 1st level), 3d8 lightning (1st level spell), scales with level
  • Properties: Ammunition (15-20mm steel balls), reload (1 shot), two-handed
  • Range: 80/240 feet
  • Weight: 8
  • Description: This beautifully crafted rifle gleams with a golden sheen, its core encased in glass to reveal the crackling blue lightning within. Utilizing advanced magnetic reloading properties and lightning charges as its firing mechanism, it fires 15-20mm steel balls with precision and power. The rifle can channel magical energy, converting its damage to lightning on a single target when a spell slot is expended.

Notes: Ranged, Two-Handed, Weapon, Rifle, Damage, Piercing, Lightning, Magic, Wonderous, Artificer. Once attuned, only you can use the weapon due to its complex design that requires the unique skills of an Artificer., Combat

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2024 3:33:14 AM
12
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1.0
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7/25/2024 8:17:12 AM
11
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1.1
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7/25/2024 8:41:21 AM
10
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1.2
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7/26/2024 8:09:11 AM
12
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1.3
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7/26/2024 8:11:46 AM
13
0
1.4
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7/26/2024 8:25:00 AM
11
0
1.5
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7/27/2024 4:00:53 AM
15
0
1.6
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9/6/2024 7:02:33 AM
19
1
1.7
Coming Soon

Item Tags: Combat

Arnok_Deagon

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