The mustard gas is a thrown weapon with a range of 60 feet. Any creature within 10 feet takes 1d6+INT acid damage and roll a DC14 constitution save. On a failed save, roll a d4, and the creature suffers one of the following effects:
1 - The creature's movement speed halved
2 - The creature is blinded
3 - The creature is knocked prone
4 - The creature is rendered unable to speak, including verbal components to spells
The creature makes the save again at the start of its turn, and continues to take 1d6+INT acid damage until it succeeds or moves out of the 10 foot radius. The mustard gas has no effect on undead or constructs, or any creature immune to acid damage.
One flask of mustard gas takes 1 hour to make and requires salt, water, and one empty flask.
Notes: Damage: Acid
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