This +3 Maul is one of the first Dwarven Throwers created to slay giants.
The Ancient Dwarven Thrower deals 2d6 +3 + str mod bludgeoning Damage, +1d10 Thunder damage. It deals an extra 1d10 Thunder damage to creatures with the Giant type.
The ancient Dwarven thrower also has the thrown property, 20/60, and when thrown, it immediately returns to the hands of its wielder.
The Ancient Dwarven Thrower also has two special actions that can be accumulatively done a number of times equal to your proficiency modifier per day.
Thunder Crash: As part of your attack action, you throw the Ancient Dwarven Thrower at an enemy within range, instead of the Thrower returning to your hand, you teleport to the thrower and all creatures other than you within 10ft must make a dexterity saving throw, dc 17, or take 3d6 thunder damage on a failed save, or half as much on a successful save. Giants affected by this take double the normal damage.
Thunder Smash: as an action, you slam the Ancient Dwarven Thrower into the ground, causing a 15ft cone of destructive energy. creatures within the cone must make a strength saving throw, dc 17, or take 2d8 thunder damage and 2d8 bludgeoning damage and be knocked prone on a failed save, or half as much damage and not be knocked prone on a successful save. The ground in the cone becomes difficult terrain, and prone creatures within it must use their full movement to stand up from the rubble.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Requires attunement by a Dwarf, Heavy, Two-Handed, Topple
Comments