Armor (plate), artifact (requires attunement by a To attune must take 12D6 elemental damage one each per day, if Imune to said damage but take 14D4 Psychic damage and receive two points of Exhaustion. If elected to receive all damage in one day. Player will receive 6 points of exhaustion and die. Must know through Identify.)

This suit of armor is Formed from what Scholars deemed the breast plate of the Dragon Queen, and the crown of her brother. it bring immunity to all elemental damage. Fire lightning ice acid and poison, the wearer of the armor absorbs it all and is left unharmed. It is lighter than Mithril and twice as strong as Adamantine. Allows the user to cast these spells with these conditions.

Dragons Breath 5 times per day 15D8 each Element DEX  27 save 

Circle of Death once per day 14D8 CON 18 save 

Darkness once per day

Reverse Gravity once per day Dex 19 Save

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Immunity: Exhaustion, Immunity: Frightened, Advantage: Initiative, Bonus: Armored Armor Class, To attune must take 12D6 elemental damage one each per day, if Imune to said damage but take 14D4 Psychic damage and receive two points of Exhaustion. If elected to receive all damage in one day. Player will receive 6 points of exhaustion and die. Must know through Identify., Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Gildartsclive

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