Potion, rare

 

  • Effect: Upon drinking this potion, the user regains 3d10 + 10 hit points and gains the benefits of a lesser restoration spell, curing one condition (blinded, deafened, paralyzed, or poisoned).
  • Overcharge (Optional Risk): The user can choose to overcharge the potion’s effects. Doing so grants an additional 2d10 temporary hit points, but they must make a DC 15 Constitution saving throw or take 3d6 necrotic damage as their body struggles to contain the excess energy.

 

 

Notes: Bonus: Hit Points

JBu5tin

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