This pale silver gem is the crystalized spirit of the ancient silver dragon Agskydas. Agskydas was once known for his kindness, healing, and his fierce protection for those that needed help.
While attuned to a dragoon spirit you can not attune to another dragoon spirit.
Slumbering (Common).
Dragon's Sight. You gain darkvision out to 60 feet, or to an additional 60 feet if you already have that sense.
Dragon's Tongue. You can speak and understand Draconic.
Awakened (Uncommon). The Awakened Dragoon Spirit has the Slumbering properties. In addition you gain the ability to transform into a Dragoon.
Sentience. Agskydas'es Dragoon Spirit is a sentient lawful good object with an Intelligence of 18, a Wisdom of 15, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The spirit can read, and understand Common and Draconic. It can also communicate telepathically with the creature attuned to it.
The spirit has a kind and protective personality, it frets over the well being of you and the others around you while you are attuned to it, and it doesn’t like to back down when there is someone near that needs healing.
Dragoon Transformation. As a bonus action you can transform into a Dragoon gaining the following abilities for 2 rounds.
Dragoon's Weapon. Your weapons become imbued with the radiant energy of Agskydas. Your weapon and unarmed attacks deals extra radiant damage equal to your Strength or Dexterity modifier .
Dragoon's Armor. Your clothes or armor become imbued with the radiant energy of Agskydas. You gain resistance to radiant damage.
Dragoon's Wings. Draconic wings appear on the shoulders of your armor or clothes. You gain a flight speed equal to your walking speed.
Dragoon's Magic: Heaven's Light. You gain the ability to channel radiant energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals your Dragoon Transformation Round Total.
As a bonus action, you can heal one creature you can see within 30 feet of you, spending any number of dice from the pool. Roll the dice you spent, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a long rest.
Recognized (Rare). The Recognized stone has the Slumbering properties and it improves upon the Awakened and Slumbering properties.
Dragon's Tongue. You also have advantage on any Charisma check you make against silver dragons.
Dragoon Transformation. The rounds of your transformation increases to 5 Rounds. Heaven's Light dice pool increases to 5
Dragoon's Weapon. Your weapon and unarmed attacks deal extra 1d4 + Strength or Dexterity modifier radiant damage. Also if your weapons aren't magical they become a +1 magical variant and your unarmed strikes gain a to attacks and damage.
Dragoon's Armor. If your armor isn't magical it becomes a +1 magical variant or if you aren't wearing armor you gain a +1 to your AC.
Dragoon's Wings. You gain an additional 10 feet to your flying speed.
Dragoon's Magic: Star Arrows (1/day). You create a number of glowing arrows made of radiant energy. The number of arrows are equal to your Dragoon Transformation Round Total. Each arrow targets a creature of your choice that you can see within 60 feet. Make a ranged spell attack for each arrow. An arrow deals 1d4 radiant damage to its target. The arrows all strike simultaneously, you can direct them to hit one creature or several.
Bonded (Very Rare). The Bonded stone has the Slumbering properties and it improves upon the Recognized properties.
Dragoon Transformation. The rounds of your transformation increases to 8 Rounds. Heaven's Light dice pool increases to 8 and Star Arrows increases to 8 arrows and can be cast (2/day).
Dragoon's Weapon. Your weapon and unarmed attacks deal extra 2d4 + Strength or Dexterity modifier radiant damage. Also if your weapons aren't magical they become a +2 magical variant and your unarmed strikes gain a +2 to attacks and damage.
Dragoon's Armor. You gain immunity to radiant damage. Also if your armor isn't magical it becomes a +2 magical variant or if you aren't wearing armor you gain a +2 to your AC.
Dragoon's Wings. You gain an additional 10 feet to your flying speed for a total 20 additional feet of movement.
Dragoon's Magic Moon's Embrace (1/day). Radiant moon light flows from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw of 18 or be blinded until the spell ends.
Dragoon's Attack. You gain one extra attack.
As One (Legendary). The As One stone has the Slumbering properties and it improves upon the Bonded properties.
Dragoon Transformation. The Rounds of your transformation increases to 1 Minute (10 Rounds). Heaven's Light dice pool increases to 10, Star Arrows increases to 10 arrows and can be cast (3/day), and Moon's Embrace can be cast (2/day).
Dragoon's Weapon. Your weapon and unarmed attacks deal extra 3d4 + Strength or Dexterity modifier radiant damage. Also if your weapons aren't magical they become a +3 magical variant and your unarmed strikes gain a +3 to attacks and damage.
Dragoon's Armor. If your armor isn't magical it becomes a +3 magical variant or if you aren't wearing armor you gain a +3 to your AC.
Dragoon's Wings. You gain an additional 10 feet to your flying speed for a total 30 additional feet of movement.
Dragoon's Magic: Agskydas. You summon the spectral form of Agskydas to aid you and your allies. Agskydas exhales a blast of radiant energy in a 60-foot cone from your position. Each enemy creature in that area must make a Constitution saving throw against a spell save of 19. A creature takes 10d10 radiant damage on a failed save or half as much damage on a successful one and each allied creature in the cone heals half the damage.
Dragoon's Absorption. Whenever you are subjected to acid, cold, fire, lightning, poison, force, radiant, psychic, thunder, or necrotic (linked to dragon spirit) damage you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.
Dragoon's Legendary Resistance (1/day). If you fail a saving throw, you can choose to succeed instead.
Comments