Wondrous Item, unknown rarity

A bracelet consisting of charms representing each of the zodiacs signs. As a bonus action, the wearer can activate one of the charms to receive one of the following effects. User gains proficiency with any weapons summoned this way, damage calculated as follows adding users wisdom bonus. Item is bound to the wearer unless the wearer chooses to remove it.

Zodiac signs

Aries: Ram Helmet - become immune to bludgeoning damage, headbutting while this is active deals 2D8 bludgeoning damage to creatures.

Taurus: Whip - 1d4 slashing, Finesse, reach.

Gemini: n/a

Cancer: Dual Scimitars - Red in color, 1d6 x2 slashing, Finesse, light

Leo: Lion Great Shield - Heavy, +4 AC, movement speed halved when in use. Shield emits light in 10ft radius.

Virgo: Maul - 2d6 bludgeoning, Heavy, two-handed

Libra: - Gravity Gauntlets - One gauntlet decreases gravity, the other will increase gravity. Upon contact with a creature or object, depending on which gauntlet is making the contact that gravitational effect is applied. There is no limit to the number of gravitational effects in place at one time, however all effects come to an end at the same time. Effect deactivates when the user chooses or if the gauntlets are banished. Attacks made with the gauntlets deal 2D4 bludgeoning damage.

Scorpio: Shuriken - Thrown/Finesse , 1d4 piercing damage.

Sagittarius: Starbow - Upon release of bow string a shooting star streaks toward a creature within range (300). Make a ranged spell attack against the target. On a hit, the target takes 1d10 radiant damage.

At Higher Levels. The spell creates more than one star when you reach higher levels: two stars at 5th level, three stars at 11th level, and four stars at 17th level. You can direct the beams at the same target or at different ones. 

Capricorn: Scythe - Simple Weapon,  2D4 (or 1D8) Slashing Damage,  Two Handed property

Aquarius: Alchemy Jug - You can use an action and name one liquid to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next use.

Pisces: Fishing rod - Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you. This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

DMixhell