This weapon has 3 charges and regains all expended charges at dawn.
Rotforged. You have a +1 bonus to attack and damage rolls made with this magic weapon.
Bursting Butterflies. When you hit a creature with an attack using this weapon, you can expend 1 charge to leave an umbral, spectral butterfly fluttering in that creature's space. At the end of your next turn, the butterfly detonates in a burst of shadowed rot, and each creature within 5 feet of its space must succeed on a DC 15 Constitution saving throw or take 2d6 necrotic damage. You can only have one butterfly created with this property at once. If you create a second butterfly, the old one disappears harmlessly.
Purifying Sweep. As an action while holding this weapon, you can expend 3 charges to swing it around in a wide sweep. Each creature within 10 feet of you must make a DC 15 Dexterity saving throw, taking 3d6 slashing damage on a failed save or half as much damage on a successful one. Following the sweep, spectral butterflies fill the area in a 10-foot-radius sphere centered on you. At the end of your next turn, those butterflies detonate, and each creature in the area must make a DC 15 Constitution saving throw, taking 3d6 necrotic damage on a failed save or half as much on a successful one.
A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.
Special. When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals 1d4 bludgeoning damage on a hit.
Notes: Bonus: Magic, Damage, Combat, Finesse, Special, Two-Handed
Previous Versions
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