Weapon (greatsword), legendary (requires attunement by a BLOOD! FEED ME BLOOD!)

The moment you grasp this sword's hilt you hear screams, hundreds of screams. This sword will attune from the many creatures you have slain.

As soon as this sword encounters Living Blood* it burns red hot and ignites in a horrific shade of red, casting red light in a 20-foot radius. This item can activate its ability by taking the blood of its wielder for a loss of 10 hp, or on initial attack on a living creature. Once the sword is lit, the blade uses fire damage of 2d6 in addition to 2d6 slash damage, on a critical hit this causes bleed which requires a wisdom/medicine check from the victim, on fail take 1d4 bleed damage each unsuccessful turn.

  1. After felling 15 living creatures the sword glows brighter and is now 2d8 fire damage.
  2. After felling 30 living creatures the sword grows sharper the number to critical is decreased by 1 in addition the target takes 2d4 bleed damage on fail. This weapon cannot receive smites and spells that may effect its power in any way from this point forward.
  3. After felling 50 living creatures the sword burns orange hot, casting light in a 30-foot radius and is now 2d12 fire damage.
  4. After felling 70 living creatures the sword has taken its fill the number to critical is decreased by 3 and the target takes 4d4 bleed. The victim must make a wisdom/medicine check every turn now, on fail take additional 2d4 damage.
  5. After felling 100 living creatures the sword is full, every time its drawn in battle the flame rages in unimaginable heat, the sword now deals 6d6 fire damage and the flame emits a blinding white light around the blood red blade in a 45-foot radius. Enemies and hostile creatures receive the blinded condition.
  6. After felling 180 living creatures the blade is complete, half as many creatures have been slain as it took to make the blade. You now apply bleed on initial hit and the wisdom/medicine check has a modifier of +3.
  7. The blade's final damage score is as follows: Blinds, 2d12 slash damage, 6d6 fire, 4d4 bleed damage, and 2d4 every turn after on wisdom/medicine check fail.

*Living Blood: any creature that would have blood, nothing under Small classification is accepted. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: BLOOD! FEED ME BLOOD!, Heavy, Two-Handed, Graze

OrtixWIggleriver

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