Weapon (mace), rare (requires attunement by a Must be able to use tools to some degree to fix)

This viciously designed mace has hooked blades that perfectly snare and thrash their targets. The mace has the throwing action, with a range of 20/40 ft. The mace has a hollow core with a tube connecting to the base that can be filled with reactive chemicals. By using a free action, the wielder can pull on a ring at the bottom of the handle to charge the chemicals for detonation. Upon contact of a successful hit within three turns the mace will stick and explode in the target dealing extra damage. The wielder can pull the ring to charge multiple detonations to a maximum of three, dealing increased damage on a single hit. The mace can hold only three charges and the wielder must spend a turn to refill the mace and make an alchemy check for it to be filled successfully. The mace is filled a number of uses based on the alchemy check roll. 1-5:misfire, 6-10: one charge, 11-15: two charges, 16-20: three uses are filled.

 

Detonation in close proximity can deal half damage to any creatures within a 5 ft radius of the target, including if the wielder hits with a melee attack.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Must be able to use tools to some degree to fix, Sap

Rowen_Arcturus

Comments

Posts Quoted:
Reply
Clear All Quotes