The Atomizer is a metal bat that gives the attuned the ability to jump higher at the cost of some health. When jumping you can roll the weapon's damage die, taking that damage which cannot be reduced, and double your jump distance.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Movement, Combat, Light, Slow
Previous Versions
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9/18/2024 10:36:08 PM
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Coming Soon
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