Wondrous Item, rare (requires attunement by a by a druid)

The Aerosoilizer is a unique, plant-like entity created by druidic circles for use in times of natural crisis. Resembling a large tuber with a small stem, leaves, and several flowering vines, it serves as a versatile tool for forest preservation and defense. An adult Aerosoilizer is roughly five feet tall and three feet wide with the majority of its bulk comprised of it's tuber-like body. The top features a stem with large leaves and attached to the bottom are several distinct vines, each with specialized functions. It has an AC of 14, STR 8, DEX 14, CON 16, INT 1, WIS 1, CHA 1 and 8d8 Hitpoints with an Immunity to Psychic Damage and a vulnerability to Fire damage. It additionally has darkvision and tremorsense to a range of 60 feet.

While attuned to the Aerosoilizer you can command it telepathically and see as if you were in it's space. As the Aerosoilizer does not have a mind of it's own, it is unaffected by any magic that would manipulate the mind, such as charm monster or other such spells. Spells that would impede it physically such as darkness do still affect it however.

While attuned you can command the Aerosoilizer to remove itself from it's planted spot and fly, using the large leaves atop it's stem in a similar fashion as a helicopter. Such flight is very energy-extensive however and as such the Aerosoilizer can only fly a total of four hours and for each hour it has flown consecutively it must rest in the earth for four hours.

As Previously mentioned, the Aerosoilizer  has multiple vines attached to it, each with different functions:

 

  • Seedpod: This flower-like appendage can hold various seeds. In flight, the Aerosoilizer can fire these seeds into the soil to plant them. In emergencies, the Seedpod can be loaded with more dangerous munitions, allowing the Aerosoilizer to function as a flying ranged attacker. It can hold up to 20 munitions roughly the size of a balled fist, with it's capacity increasing if the munitions are smaller. When firing it uses it's Dex modifer to attack as normal, but does not add any proficiency modifier.

  •  Waterpod: This vine features a pitcher capable of holding up to 10 gallons of water or other liquids. The Waterpod can spray liquids over a large area or in a concentrated beam. In dire situations, the pitcher can be filled with hazardous liquids (e.g., acid) to defend the forest from threats. If it sprays it's liquid over a large area it emanates a 20 foot cone starting form itself which can be avoided with a DC 14 Dexterity Saving throw. It's concentrated Beam is a line emanating 30 feet from itself and increases the pressure applied by the liquid tenfold, adding 2d6 Bludgeoning Damage to the first target it hits in addition to the loaded liquids regular effects.

  • Fertilizerpod: This pod contains a dust-like fertilizer that magically fully regenerates each day the Aerosoilizer spends in Soil. It typically sprays a fine mist to enhance plant growth and immunity against pests. In critical situations, the Fertilizerpod can release an excessive amount of fertilizer in a small area (5-foot cube), creating a small treant (Treant Statblock except it's size is small and all numbers that can be halved are halved (rounded up)) that will protect the forest with its life.

 

 

Notes: by a druid

Darkhon

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