Weapon (warhammer), very rare (requires attunement by a requires attunement by a cleric or paladin)

This warhammer, crafted by the lawgivers of the Azorius Senate, is a tool of both judgment and revelation. Its head is intricately engraved with symbols of law and justice, glowing faintly when held by a worthy bearer.

  • You have a +3 bonus to attack and damage rolls made with this magic weapon.
  • When you hit a creature with an attack, the target and all creatures of your choosing within 5 feet of the target must make a Wisdom saving throw against a DC 16 or your spell save DC (whichever is higher). 
  • Before making an attack, you may ask the target(s) a question. If creatures affected by the Azorius Gavel of Truth fails the saving throw, they must answer truthfully if they are capable of speaking a language.
  • If no question is asked and the target(s) fail(s) the saving throw, they will involuntarily blurt out a secret they would otherwise keep hidden.
  • On a failed saving throw, the attacked target also suffers an additional 2d6 psychic damage as their mind is assaulted by the weight of their revelations.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Psychic, requires attunement by a cleric or paladin, Damage, Combat, Versatile, Push

Item Tags: Damage Combat

Dustindps

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