Aion is an artifact created by Zaotan himself. A staff built from wood that does not age with atop it an hourglass said to contain a grain of sand from every possible timeline. The staff gives the wielding a deeper understanding of time, of how to affect it, and how to make it an ally.
Level 6:
Time Flux: The holder of Aion is always pulled in different directions by time itself, making it hard to remain constant in the present. The character rerolls Initiative at the beginning of each round. Furthermore, all spells DCs are increased by 1.
Alternate Preparation: The holder of Aion is able to pull bits and pieces of knowledge from alternate timelines. As a bonus action, the Character is able to change one of their prepared spells for any other they know. This ability can be used once at level 6, twice at level 12, three times at level 16 and four time at level 20. All charges of this ability are regained after finishing a long rest.
Level 8:
Temporal Displacement: The holder of Aion is never exactly where he seems. All ranged attacks have disadvantage against him.
Time Fluke: Time is a fickle thing and can have a mind of its own if you know how to talk to it. When taking a short rest, roll a d6. On a 6, you gain the benefits of a long rest instead.
Level 10:
Time Reversal: The holder of Aion is able to affect the flow of time for moments at a time. As a reaction, after a creature ends his turn, the character can reverse the turn order. This ability cannot be used again before finishing a long rest.
Delayed Response: At the beginning of combat, you can give disadvantage on Initiative to a number of creatures you can see equal to your Intelligence modifier. You cannot use this ability again before finishing a long rest.
Level 12
Rewind: As a reaction, the holder of Aion can force a creature he can see to retake its entire turn, cancelling any actions it took before. For that new round, the character can either give advantage or disadvantage on all ability rolls and attacks rolls of the creature. This ability cannot be used again before finishing a long rest.
Greater Time Flux: When rolling for Initiative on each round after the first, the character has advantage on his roll. Furthermore, all spells DCs are now increased by 2.
Level 14
Unbound Reactions: The holder of Aion is no longer bound by the simpler rules of time. The character can use a number of reactions equal to his Intelligence modifier. The character can still only take 1 reaction per creature’s turn.
Stop: Control over time makes for very poor games of tag. As a reaction, the character can stop the movement of any creature he can see. Any creature stopped this away has its movement speed reduced to 0 until the beginning of their next turn. This ability cannot be used again until the beginning of your next turn.
Notes: Bonus: Spell Save DC, Control, Debuff, Utility, Combat
Previous Versions
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Posted Mar 5, 2020I think this object has unique properties, and I love how it levels up with you.
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Posted Mar 6, 2020Yes, i didn't came up with all the abilities, i was kind of surprised by the DM. It was done in a small epic campaign, homebrew. We we're purposely broken :) Everyone was a chosen of deity, mine was obviously Zaotan, time and destiny, i was at the some point able to travel time and create time paradox, it was amazing :P
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Posted Feb 25, 2021I can already hear my players screaming "THE WORLD" when using the stop ability.
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Posted May 28, 2021Muda Muda Muda Muda Muda Muda Muda Muda MudaMuda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda Muda!