The plating of the armor looks hollow and empty. Looking directly at it you cannot quite make out exactly what it looks like, as the armor seems to blur itself and trick your eyes. The weight of the armor is quite light and never fits quite how you want it too, though this doesn't impact its effectiveness. The armor makes no sound at all and absorbs all sounds as well. Attunement takes a short rest.
AC set at 18 + Dexterity Modifier after attuning.
The deafening silence makes you vulnerable to Psychic attacks.
You gain an advantage on Stealth due to the soundlessness.
You can no longer hear and are deaf while worn. (You can get rid of this affect outside of combat, however AC drops to 15 + DEX and takes a bonus action to raise AC again.)
You may use charges as follows:
- Dimension Door - 2 charges, you cast the 4th level spell, Dimension Door.
- Mana Void - 5 charges, you cast 8th level spell, Antimagic Field.
- Null - 1d6+2 charges, you nullify all incoming damage for 1 turn as a reaction. If you roll higher than the number of charges you have remaining, the maximum charge count decreases by 1 permanently, and all incoming damage is automatically a critical. (Not magical)
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Advantage: Stealth, Vulnerability: Psychic, Disadvantage: Perception, Bonus: Armor Class, Deafened, Stealth Disadvantage