Weapon (antimatter rifle), very rare (requires attunement by a any creature)

A Strange sniper rifle crafted from a mysterious metal, It has a strange aura comes off of it. When Attuned to a creature, the attuned being can look through the scope. When the look through it, they can see all evil alignment creatures. This cannot look through an Antimagic field. When a creature is hit by this, they take 3d12 piercing damage, plus an additional 3d8 necrotic damage. When fired, however, the attuned creature casts Disintegrate on themselves from the recoil.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Ranged Weapon Attacks, Damage: Piercing, Damage: Necrotic, Incapacitated, any creature, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
9/24/2024 6:13:42 PM
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Dungeonmaster45128836

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