Wondrous Item, rare
This crystal ball can bring prophecies of the future and fate... but it's not always an accurate science to reach into the weave of time and space. It has 1d6 charges when found. At the start of dawn, its charges reset to the result of a 1d6 roll. The user can use the ball to ask a yes or no question. When doing so, the GM secretly rolls a d8. On a result of 1 - 5, the cloud-like essence within the ball glows green, indicating an affirmative answer. On a 6 or 7, the ball glows a deep crimson, indicating a negative answer. On an 8, the essence inside the ball remains smoky white and does nothing. A charge is then consumed, regardless of the result.
Should the ball be out of charges, or used to answer a question that is:
-Magically protected from scrying
-Involving divine entities
-One that has already been asked (regardless of answer)
-One relating to the nature of the ball
-Not a yes or no question
-A question that cannot be answered with a simple "yes" or "no"
The ball will instead glow with radiant light and any creature that can see the ball must make a Constitution saving throw (DC10) or be blinded for 1d4 minutes, and the ball consumes 2 charges. Attempting to attune with the ball does not reveal any of the ball's rules, nor will it reveal the number of charges the ball has.
The ball can reveal knowledge of the future, but this knowledge isn't fate. Knowing the future lets you change it.
Notes: Takes 1 hour to attune to, Can only be used by CHA based classes, Scrying, Detection
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