This necklace is made from a mithril chain long enough to fit two average humanoid heads through and is adorn with a ivory pendant depicting two hands holding. One hand is skeletal one hand is flesh.
This cursed necklace takes a dc 15 Wisdom AND a dc 10 Intelligence roll to remove.
Upon have a spell cast on or by the wearer make a d20 roll. this item will make and consume a copy of that spell* to be stored until a time the amulet is removed from a living wearer or until the current wearer is killed. Once the amulet is no longer on a living wearer ALL spells and their effects stored within the amulet are immediately trigged with the amulet as the target of the spells.
* This is accomplished by a roll of 19 or less on a flat 1d20 roll. HOWEVER if a natural 20 is rolled on this roll the spell is consumed and stored instead of a copy being made to do so.
DM Note: this amulet makes the current wearer remember every spell stored in the amulet, who they were cast by, and who they were cast on.
Notes: Disadvantage: Arcana, Bonus: Ability Checks, Bonus: Ability Checks, Bonus: Ability Checks, Disadvantage: Ability Checks, Disadvantage: Ability Checks, Exhaustion
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