Weapon (greatsword), legendary (requires attunement by a by touching the weapon.)

This blade seems to defy all known laws of physics and reality. Unlike normal swords this one is completely weightless, it looks like it's made of the astral plain itself, and it attaches itself to any warrior who chooses to wield it.

This blade is not held in the hand of the creature attuned to it, rather it's tethered to their wrist. The weapon is stored in the Astral Plain while attuned to a creature, only coming into the same plain as the creature when they summon it from the Astral Plain. Once summoned it juts out from their wrist and stays out until the creature retracts it back into the Astral Plain. If the creature is on the Astral Plain then the blade is always summoned.

This blade is extremely powerful. It has a +5 to hit and deals an extra 5D10 Force Damage.

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Force, Bonus: Magic, by touching the weapon., Summoning, Combat, Wristwear, Heavy, Two-Handed, Graze

Item Tags: Summoning Combat Wristwear

sixclaws_gaming

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