The Axe of the Stonebreaker is a powerful great axe with a large, double-headed blade intricately engraved with ancient dwarven designs. At the center of the blade is a glowing gemstone that pulsates with magical energy.
The handle is crafted from dark wood with a polished finish and wrapped in leather for a secure grip. Adorned with shimmering runes, it allows for powerful two-handed swings.
Forged in a lost dwarven stronghold, this axe symbolizes strength and resilience, channeling the spirits of fallen warriors. Its magical properties enhance the wielder's combat abilities, granting additional damage, especially against elemental foes. When struck against the ground, it can create tremors, echoing the might of the earth.
The Axe of the Stonebreaker Grants the following Abilities:
Earthshaker Strike: Once per turn, when you hit a creature with this weapon, you can choose to deal an additional 2d6 bludgeoning damage. This damage is doubled against constructs and earth-based creatures.
Stone Form: As a bonus action, you can speak the command word to transform the axe into a heavy stone version of itself for 1 minute. While in this form, the axe’s damage die increases to 2d12 slashing, and your attacks against earth-type creatures have advantage. You can use this ability once per long rest.
Dwarven Resilience: While attuned to this axe, you gain resistance to poison damage and advantage on saving throws against being poisoned or frightened.
Earth Tremor: As an Action, you slam the axe down into the ground as hard as you can, causing a tremor in the ground within range. Each creature other than you in a 10' area must make a Dexterity saving throw (DC14). On a failed save, a creature takes 2d6 bludgeoning damage and is knocked Prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Resistance: Poison, Advantage: Saving Throws, Damage, Combat, Versatile, Topple
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