Weapon (lance), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon has 1 charge that recharges on a long rest. If you are attuned, you may spend a charge and an action to infuse this weapon with gravitational magic and rocket forwards in straight line. If you do, you travel in a 5ft. wide and 120ft. long straight line in any direction. Any creatures caught in the path must make a DC 15 Dexterity saving throw or take 6d6 force damage on a failure, or half that much on a success. Objects automatically fail the save and take double the damage.

Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Movement, Combat, Heavy, Reach, Two-Handed, Topple

Item Tags: Damage Movement Combat

Nyarlathotep33

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