You have a +1 bonus to attack and damage rolls made with these magic weapons. These weapons evolve with your level.
Ashes and Dust are twin pistols blessed by a force of decay. Any mortal creature killed by the pistols dissolves into dust, and cannot be revived except by a scroll of true resurrection. The pistols fire bullets with bursts of blue fire.
Additionally, once per day, each pistol can fire a shot of different size. A bullet fired from Ashes can Enlarge to a cannonball once it leaves the barrel, up to the size of a metre in diameter. This bullet deals an additional 1d10 bludgeoning damage and if the bullet hits the target with a successful attack, all creatures within 5 feet of the target must succeed on a DC15 dexterity saving throw or take the same damage. A bullet fired from Dust can Reduce to a speck of dust once it leaves the barrel, down to the size of 0.1 millimetres. The bullet deals an additional 1d10 piercing damage, and if it hits a creature with a successful attack, can pass through the creature to damage any creatures behind it, if the attack roll would also hit them. These pistols have two charges, one for each pistol, and the charges reset when the welder meets the requirements of a long rest.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Fighter, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex
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