This magical arm changes its magical energy to match its attuned wielder. While attuned you gain the following benefits:
Replacement Limb: to attune to the arm you must either be missing an arm or have this one fully replace your original arm. Once attuned it acts as you normal arm and its attunement cannot be ended against your will.
Origin magic: Once per turn, you can add you charisma modifier to one damage roll of a sorcerer spell or cantrip that deals the damage type associated with your sorcerous origin: voor caschar is dit lighting dmg
Notes: Origin magic: Once per turn, you can add you charisma modifier to one damage roll of a sorcerer spell or cantrip that deals the damage type associated with your sorcerous origin: voor caschar is dit lighting dmg
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