Crackling Bolt
1 Action, 60ft, V S, Instantaneous, Evocation.
A crackling bolt of lightning strikes from your hand towards a target within range. Make a ranged spell attack against the target. On a hit, it takes 2D4 lightning damage. The spell creates more than one bolt when you reach higher levels: 2 bolts at 5th level, 3 bolts at 11th level, and 4 bolts at 17th level. Make a separate attack roll for each bolt. If a feature would apply to each bolt (such as adding your spellcasting modifier to this spell's damage) it's only applied to one bolt. Additional damage dice are applied normally.
Thunder
1 Action, 60ft, V S, Instantaneous. Evocation.
Choose a target within range. Thunderous energy crosses through the target location, as if a lightning was returning fron the ground to the sky. The target makes a Dexterity saving throw: on a fail, it takes 1D8 Thunder Damage and it has Disadvantage in Perception rolls that rely on sight or hearing until the end of its next turn. On a failed save, it takes half the damage but no other additional effect is applied. This thunder grows in strength when you reach higher levels: 2D8 at 5th level, 3D8 at 11th level, 4D8 at 17th level.
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