A mysterious red dagger with a black leather wrapped handle and a red ruby that swirls with energy as the pommel. The blade is blood red with Demonic symbols belonging to Asmodeus etched into it.
Cursed. Once attuned, you cannot become unattuned until you die. After rolling Initiative, roll one d20. On a 1-5 Asmodeus possesses you for 1d4 rounds. While sleeping on a long rest, roll a d20. On a 1 one, you instantly die and go to the Nine Hells.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
On a hit, this weapon deals an additional 4d6 psychic damage.
You auto crit on any opponent that has not taken a turn in combat.
When you crit with this weapon, the target is automatically stunned, and has to roll a DC 18 CON save at the start of their next turn to end this condition.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Psychic, Stunned, Requires Attunement by a Rogue, Damage, Combat, Finesse, Light, Thrown, Nick
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