Staff (quarterstaff), artifact (requires attunement)

+1 Staff: This staff grants a +1 bonus to spell attack rolls, and the saving throws DCs of your spells. Arcane Amplification: Up to prof bonus per rest, you can use an action to empower your spells. For the next minute, all your spells that deal damage increase by one damage die. Teleportation Surge: Once per long rest, you can use a bonus action to teleport up to 60ft and, as a reaction, move an ally 30ft in response to damage for one minute.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Spell Attacks, Versatile, Topple

dndilove

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